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Old May 21st, 2003, 09:05 PM
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Default Re: unit design rant and planet management in SEV

Quote:
3. unit design rant
Maybe I am alone with this opinion, but I liked the units in SEIII much more. In SEIII you had all these handy units with fixed values - no fuzzing around with unneccessary designing.
I see no major tactical advantage in designing troops or mines in SEIV. Unit designing is for me just adding useless micromanagement. My troops are everytime the same (1 or 2 shields and the rest ground cannons - so whats the design?). My mines are always the same (max Warheads - so no tactical design at all, just clicking around) My weapon platforms are the same (main weapon, big mount, shields - no design). My fighters are sometimes a little bit different but the most time not. Only my sats designs are worth the designation design.
So I would suggest for SEV, either reducing units as they was in SEIII to reduce micromanagment or making the game options for units more interesting so that it is REALLY important to have several different Troop, Weapon platform or mine prototypes.
You just need to try some mods
Take P&N, where units actually use the same components as ships do, just with "Mini" mounts.

It sounds like you have yet to try any advanced unit strategies either...

Try making a bunch of shield-heavy troops to land first and soak up damage, then drop big artillery troops in behind them to bLast the enemy. Lastly, you can have your command troops, with all the combat sensors and ECM support for the rest of the troops.
Then, once the planet is captured, lay down your inexpensive "Police troops" to quell the riots.

In the end, you can just save your designs with your race, and not worry about designing units or even ships anyways

Having the option is good!

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As for the first two points, I agree with Phoenix-D

[ May 21, 2003, 20:08: Message edited by: Suicide Junkie ]
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