Thread: Mod mod mod....
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Old May 22nd, 2003, 09:40 AM
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Default Re: Mod mod mod....

Quote:
Originally posted by Imperator Fyron:
No. Size is irrelevant in determining what gets hit. Hit points are what determines that. Components with fewer hit points are less likely to be hit than components with more hit points. Except possibly components with armor ability. They might be the other way around, but it is difficult to test properly. But non-armor components are definitely more hit points, more chance of being hit.
Heu... That's what i wrote isn't it? The small very hard ball is more likely to be hit than the big very fragile computer, even thought the computer is bigger, as it has less hit point.

A misunderstanding?

EDIT: I was thinking maybe this should be added in your modding tutorial, specifying that to have a high struct is an advantage compare to weapon damage, but to have a hich struct compare to other components is a big disadvantage. Else people, like me, may think it is good to have an improved MC with a lot of struct to be very resistant (which is very bad idea, only protect better against MC Only weapons).

[ May 22, 2003, 08:50: Message edited by: StarBaseSweeper ]
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