Thread: Mod mod mod....
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Old May 22nd, 2003, 11:31 PM
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Default Re: Mod mod mod....

I'm pretty confident that smaller armor is more likely to be destroyed first. I've seen it happen a lot in actual battles. My suspicion is that it is based on a routine which checks to see if an armor component can be wholly destroyed or not, and then does so more or less as soon as it can, probably per hit. So for weapons that do enough damage to destroy a whole armor component of any type in one shot, it would be less true. That's my working theory anyway. Tests should be able to figure it out.

I don't think Phoenix's suggestion below is how it works, because I have seen ships with many high-structure armor and one low-structure armor, survive battles fine but have the low-structure armor just about always destroyed.

This is why in unmodded, I gave up on adding a single emissive armor component to ships with a bunch of organic armor, which would otherwise work quite well.

PvK

[ May 22, 2003, 22:34: Message edited by: PvK ]
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