Re: Moo3 is a shareware now
I thought designing ships was still pretty good. But then you had to put them in battle in real time combat (yuk!) with very tiny graphics.
How could a company make such a horrible game? Repeated beatings with the stoopid stick!
Actually I think they meant well but didn't listen to anyone's input. NO REAL TIME COMBAT! How many times do turn based strategy gamers have to say that? We are still a force to be listened to. In the end they thought the MOO name was good enough to smooth over any problems with Real Time Combat and obscure economics. Still waiting for the "fun patch".
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