
May 30th, 2003, 07:53 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Moo3 is a shareware now
Quote:
Originally posted by Suicide Junkie:
I have to say that I belive quite strongly that real time combat is not inherently bad. I know that it is very dangerous territory for these types of games.
Developers have yet to find a formula for making consistently good RTC systems.
The one game I have in mind as a good RTC game was RoboSport ... You would write short scripts for a few seconds of combat at a time, such as "face north", "scan and fire for 2 seconds", "duck down", "run across the gap to location X,Y", "scan and fire for 2 seconds" "face towards gap" "switch to rocket launcher" "scan and fire for remaining time"
With all the orders in, the robots run and bLast and lay mines, and bust into buildings like commandoes... beautiful to watch, and I could trash the other humans I played against at 3 on 1
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BOTF had combat similar to that. You issue orders for a "turn" and then the ships fight in real time-esque execution for a turn. The orders were not quite as complex, they were various possible attack patterns. But it worked rather well. If only all of BOTF was as good... 
[ May 30, 2003, 18:54: Message edited by: Imperator Fyron ]
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