About real-time combat, noone remembers the "true real time" timescale of Sid Meier's Antietam! (it was written with the "!")?
By the way, it was only published by Sid Meier (i.e., Firaxis) - the developer was Breakaway Games, and the latest game of that series is now published by Shrapnel Games.
Basically, it was really "true real time": a minute of game time was equal to a minute of real time. The whole battle Lasted about 12 hours, IIRC...
Unfortunately, the game had a few bugs, or at least my PC ran out of memory... Anyway, you get the point: Dune II & co. should be called "frenzied-time" rather than real-time
PS: wow, this is my 100th post! (in about 2 1/2 years...)
PPS: about Infogrames... well, I like their stuff since North & South (hey, that was real-frenzied-time, too!), I won't change my opinion just for MoO3.
[ June 01, 2003, 20:09: Message edited by: Lisif Deoral ]