Re: The One thing that drives me mad
I'm curious about the strong feelings a lot of folks have about MEE. I am reminded of a game of Risk from long ago.
In this particular game of Risk, I very early allied myself with another player who guarded my back. By the end of the game, I controlled 39 out of 42 territories while my ally only controlled three. At any point, I could have utterly crushed him. But I was true to our alliance and never attacked him. We finished the game that way.
When folks talk about changing the race AI files so that your Partners don't break their treaties when you become MEE, is this what they are talking about? Could a situation like my Risk example actually happen where you maintain a Partnership with a tiny empire and kill everyone else without them ever breaking the treaty?
On one hand, I think it is pretty cool that you can setup the AI files to do this. My compliments to him who figured this out.
But, as for me, I wonder. Does this also make the game even easier to win? It seems like it would. Granted, the added realism is probably worth it. But doesn't it make the game much, much easier if you can do your best to Partner with the #2 race, kill all the rest and then come back and kill the race or races you had been partnering with?
I'm just curious. Thanks!
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