
June 11th, 2003, 11:04 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: Moo3 is a shareware now
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Originally posted by Captain Jean Luc Le Grand Chat:
Hrothgar, thanks for your response.
GalCiv sounds interesting. How does the fleet combat work? is it a case of you getting a message that your 10 destroyers have had a fight with a couple of alien cruisers and have lost 3 ships or something like that. Other than technology, can you affect the combat in any way (like using the formations in SEIV)?
Does Galciv have ground combat? and how do the graphics compare to SEIV?
Given that I get little time to play multiplayer, a good AI game designed for single player sounds grand
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GalCiv combat occurs during normal game play. Your ships encounter enemy ships and there is a face off. You watch it as it unfolds on the normal game screen. The ships are destoryed, but all you see is just one of your ships, regardless of how many are in the fleet, and one of the enemy ships, same applying.
When the battle is over, either your ships are still there, aside from the ones lost, or they are not in which case you lost the battle. The combat is not all that great, but it is designed that way to give the player a board game feel. I happen to think it works well.
GalCiv is not multiplayer, and the AI's seem to do well in keeping you going. The Metaverse (sp) is a good way to challenge yourself against other players by downloading hteir game style and essencially playing agaisnt them.
All in all I think GalCiv is a damn fine game and I hope you do buy it. But compared to SeIV, most players will find it kinda boring after a game or two.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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