Re: The One thing that drives me mad
I think it would depend on the actions of the empire in question.
This is not a new thought, it is discussed in another thread somewhere, but ai anger should be more dependant on how your race interacts with others than how high your score is in relation.
If I was a tiny empire I would want to be friends with a gigantic empire that was not going around snapping up all the tiny empires like myself. But, if I see him at war with pretty much everybody, and attacking races he was in treties with a few turns before, that would make me very suspicious of him and not likely to be friendly.
Also, how he acted in a war would affect my judgement as well. If he conquered other planets with troops I would be more amenable to him than if he went around glassing planets and blowing up stars.
There should be penalties for genocidal behaviour. Not that it wouldn't be allowed by the game, it can be fun in role play, but it should affect how the ai races view you.
Also the victory conditions should be factored in. If it is a true Last man standing game, then the ai races should act as if they want to be the Last man standing. Only make treaties with you if it benifits them to get rid of a common enemy, or something like that.
As it is now I don't think the ai even has an awareness of the victory conditions.
All of these would add realism to the political side of the game, but I imagine they would require extensive code modification and may not be possible with the current game engine.
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