
June 14th, 2003, 08:37 AM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
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Re: Moo3 is a shareware now
Quote:
Originally posted by Suicide Junkie:
quote: Originally posted by narf poit chez BOOM:
how do you get around the expense of subways?
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Well, naturally, you build up more slowly since they cost more. Let the game run at max speed while you do your thing.
Also, you can start with a regular road city to get a fast start, and once the tax money starts rolling in, just switch over to the subways for new construction and slowly retrofit the "old town" when you feel like it. When I used to play SimCity 2000, I would start by building a "spiral" city. Start at the edge, building roads in a spiral so that the usable land is in six-tile wide strips, in a spiral all the way to the center. At first everything is mixed, but as the game progresses, it is mainly commerce in the middle, residential surrounding it, and industrial along the outside. A bit of everything is mixed to prevent local economic colapses. Then I would slowly retrofit around the spiral to the all-subway system (starting from the center), and would begin constructing acrologies along the outside. I forget what my population eventually reached, but it was over the highest one I found on the 'Net by about 200k. I thought that was cool for about a day, then promptly got bored with it, and never played again.
ObMoO3: Haven't bought it... don't really plan to anytime in the near future. Frankly, too many bad reviews on the interface, design, and general buginess. Besides, I don't have as much time for games anymore, I still have SE3, SE4, started into Dungeon Odyssey, StarFury is coming out soon, SE5 is in the works, I have CounterStrike lying around for a frag-fest once in a while, and the somehow always-addictive Solitaire, Minesweeper, and Pinball. Maybe I'll pick it up sometime when I've graduated.
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