
May 30th, 2003, 04:30 PM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Music in SE IV
Quote:
slightly OT from the post but does anyone actually like music in games? I think the only thing worse is music on web pages.
|
Yeah, hate webpage music (usually). General midi stuff without exception.
As for game music... depends on the game. faster paced games can really be made by the soundtrack. Don't believe me? some examples:
-The WipeOut series with stomping adrenalin tracks by ppl like chemical Bros/ FSOL/ Orbital/ Prodigy. I bet you could run a scientific test on that game and find that ppl who play with the music turned off don't do nearly so well as those who play with it on.
-SSX Tricky - beautifully stylish snowboarding game with music by Run DMC (I think). You just can't play it quiet, it is so incredibly catchy, and the music is part of the UI system as well- changes in the music signify certain game events so you don't have to be distracted by visual displays.
-Any game by bullfrog, who are masters at drawing the player into the game world. Anyone remember the original populous, with the wierd whale music and that heartbeat that got faster and faster until your own heart started to mimic it? Also, syndicate was cool, with context-sensitive music that got more dramatic as the danger mounted. Really atmospheric.
-About a zillion other old Amiga games I can't be bothered to list. (Except Xenon II megabLast! - I have to mention that one)
|