
July 9th, 2003, 05:28 AM
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Join Date: Oct 2002
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
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Originally posted by narf poit chez BOOM:
ooc:[everybody in jack's world knows life-extension techniques?]
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Just about. The goal of the council is to further the science of magic. Once life-extension techniques are known, nearly infininte energy is available due to the Harnessed Uncertainty Jewels, and food can be created from energy, combined with an emphasis on sharing knoweledge as a means to increasing it, it is quite possible to make disadvantaged classes basically dissappear. A small number of missionaries could concievably spread knoweledge, food, culture, techniques, et cetera at a cost of time (and not really anything else). With virtual immortals, time isn't an issue. Parents would teach their children, and the techniques would eventually become sufficiently widespread that people would start demanding it be taught in an orginized fashion (like basic math and computer skills, today). With magic so commonly available, just about everyone will learn some of it (sort of like reading or driving in the United States - almost every adult knows how, just because it is so common and so necessary for everyday life). If Life Extension gets added to the curriculum, just about everyone will learn. How many people would skip immortality classes? And of those who did, how many wouldn't go back and try again later on in life, especially once it was obvious that they worked? Those that don't would soon be an extreme minority, as they slowly die off of old age. Some might purchase magic items that have similar effects (sort of like buying Windows for your computer rather than learning C and using Linux - it's a trade off of money vs. personal effort). I'm basically just building the world in my head and running through probable consequences of the way I have described things as being run.
This would also likely happen with flight and/or teleportation as well.
As conjoured food is tasteless, farming would still happen, primarily for the flavor of decent food. Many would still pay craftsmen for their labor (whatever the craft) rather than learning it themselves. People will still want payment, so they can buy food that tastes good. An economy would build around this, preventing socialism from fully developing. However, even those that wouldn't work would still be fed; however, they would never be satisfied with a lifetime diet of tasteless food, and would be likely to try to imporve their station (get a job/farm/hunt/et cetera) to get better tasting stuff and to pay for any desireable gadgets. Also, the economy would run greatly around the mages and farmers, although they would likely end up being treated much like skilled engineers today.
Mostly, think of the Federation in Star Trek: the Next Generation (or Voyager or Deep Space Nine), replacing science with magic and tossing in immortality as a common thing.
Of course, the final exam on the Advanced Immortality class would be murder....
Quote:
Originally posted by Krsqk:
I would tend to lean toward including non-human races. I would add that, as a matter of courtesy, one should only assign cultural traits to an NPC that negatively affect their own character.
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Makes sense.
Quote:
Originally posted by Krsqk:
Positive traits are less problematic, but can still interfere with character/story development. Checking with the other PC(s) by PM beforehand is probably the best option if one wishes to affect their character.
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Again, this makes sense to me. Me too 
[ July 09, 2003, 04:33: Message edited by: Jack Simth ]
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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