
July 9th, 2003, 07:40 AM
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
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Originally posted by narf poit chez BOOM:
ok, i don't know what happened to my original post on this, i couldn't find it.
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posted July 05, 2003 22:54 in the Roleplay thread, edited July 07, 2003, 16:26; the full quote:
Quote:
Originally posted by narf poit chez BOOM:
ooc:[Narp will awake if there's any sounds of a fight. new proposal:no evil or good races, no supeirer or inferior races. in other words, no 'standard' elves or orcs, etc.]
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Quote:
Originally posted by narf poit chez BOOM:
i have no objection to different races.
i do object to 'elves are good, orcs are evil'. elven culture might be good, in focussing on learning and peace, but like you said, that would be there culture.
i don't object to strengths and weaknesses.
i do object to 'elves are superior, orcs are inferior'. in other words, if elves are long-lived, gracefull and inheritly skilled at everything, it's because they spend a lot of time studying life-extension and body-manipulation magics, which would give them extensive weaknesses elsewhere - perhaps more than if they took a more balanced approach.
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Okay - I was reading you a bit off of your intent, then; my bad.
Quote:
Originally posted by narf poit chez BOOM:
regarding humans, i do object to the 'humans are somehow superior and have no specific strengths and weaknesses' attitude.
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In much of the fiction on the subject, humans mostly just ended up overrunning the other races by force of numbers; long lifespans lead to low birthrates, so it takes the elves millenia to recover from a war, but only decades for humans. Humanity usually ends up with less culture and skill than Elves or Dwarves, but the numbers make up for it. It's a difference, advantageous in war, disadvantageous in prolonged periods of peace (overpopulation).
Quote:
Originally posted by narf poit chez BOOM:
quote:
I would tend to lean toward including non-human races. I would add that, as a matter of courtesy, one should only assign cultural traits to an NPC that negatively affect their own character.
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huh? you mean, if your an elf, the npc is an elf, you shouldn't give all elves massive bow skills?
I suspect he means that If you are an Elf, and another is an Orc, you shouldn't give that NPC an intolerance of Orcs; just Elves.
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Originally posted by narf poit chez BOOM:
quote:
Besides, if we don't have other races, how am I going to include that half-orc, half-dwarf dragon-riding mage-warrior?
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ok, everything but the dragon is fine.
how are you going to balance that? Dragon scales fetch a pretty penny at the market; there will be a lot of people trying to hunt the dragon down. Besides, the dragon is a pet. If it isn't too bright, someone might steal it....
Quote:
Originally posted by narf poit chez BOOM:
ooc:[Krsqk, in your post you made a reference to relath. Jack is from another plane, so the only way you could know about him would be to be from the same plane.]
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Krsqk made him up, not me. About the only personages I've named from Jack's home plane are Jack's Master, Yargoth and the tyrant mage Thozray whose overthrow resulted in the formation of the Council.
[ July 09, 2003, 06:41: Message edited by: Jack Simth ]
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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