Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
yep. feeling better. sleep always does that. thanks.
new proposals: psionics are less powerfull than magic, but aren't suseptable to various substances. and for psionic abilities...
telepathy: can control one person by force, but that person tends to move woodenly. can influence a crowd, but it is only effective if it's something the crowd wants to do. can influence one person and as long as they aren't aware of it, it's effective. once they are aware of it, the telepath is fighting on that person's home ground, while the telepath has to project his/her power. can also hear thoughts, although generally only surface ones when dealing with a crowd. when dealing with one person, it doesn't help if there moving.
telekinises: bLast stuff, throw stuff and maybe figure out where stuff is by trying to move stuff a little and seeing how it resists.
clauraudience: ability to see and hear other places like the psionic was actually there. and higher levels, combines with telekinises to bring the telepath there.
suggestions? i say no telling the future, it's almost as bad as time-travel.
damping flour: general name for any number of magic damping substances, ground up and put in a seive-like bag, which is put in another bag. is taken out of the normal bag and thrown when used. ranges from better than nothing and cheap to 1-3 seconds added onto a wizard's spells and a drain on any spells in the area and not so cheap. less usefull after it has settled to the floor and spells tend to render it into it's component elements.
damping dust: general name for more usefull damping substances, ranges from a little better than damping flour to an annoyence even to high-level wizard's, although the price goes up to match. some types are made of elements that also resist magic and some have spells on them to keep the dust foating. this also costs more.
adamantium: hard, inflexible and resistant heat, cold, magic, acid and also heavy, adamantium can only be worked using special fuels and equipment or with magic. generally, swords and armor made with adamantium are much thinner than steel swords and the weapons have a lead core to give them neccesary weight. reletivly cheap adamantiem weapons are 1/4 inch adamantium over lead and still much better than a steel sword. generally, 1-3 in 50 will have an adamatium or mithril weapon, although it will be of the cheaper kind.
mithril: not as hard as adamatium , but very flexible for a metal and lighter than steel, mithril is used in much the same way as adamatium and it tends to bend rather than break. in fact, a sword of mithril can be stabbed into a stone wall with full body-weight behind it and it will only bend back - an leave a gouge in the wall.
cheap mithril weapons are cheaper than adamantium since they will no longer bend. slightly more expensive ones tend to be thin. mithril is generally used only for light weapons since they don't need the weight and for light, flexible armor.
[ July 15, 2003, 19:40: Message edited by: narf poit chez BOOM ]
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