Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
hello mister static. are you there? i think it's your turn.
first update to the about:alchemy.
>Alchemy:
?Alchemists produce potions, lotions, dusts, flours and smokes that have various effects on people, animals and terrian features, but not magical ones. ?in order from easy to hard: various sorts of fireworks with to many levels to put down, light bases, light acids, small fireballs, light healing potions; although slower than magical healing, they can be carried and are reletivily easy to make, damping flour; light, light attribute enhancements; strength, speed, intelligence,etc, medium bases, medium acids, medium fireballs, light sense enhancers; eye's, ear's, mouth, touch and nose, medium healing potions, medium attribute enhancements, damping powder; heavy, ingredients are expensive, heavy bases, heavy acids, large fireballs, heavy healing potions, heavy attribute enhancements, damping dust; legendary, only the best alchemists can make it and the ingredients are said to be extremely rare, but only the best wizards can dispel it.
ok, new thought: how about we add 3-5 low level wizard's to the enemy if the current bandit influx doesn't make things interesting enough. they wouldn't be very invetive or creative, but they could cast fireball, lightning and dispell at inopurtune moments.
and it would make sense if our anti-psionic's talisman's don't work any more.
[ August 03, 2003, 02:26: Message edited by: narf poit chez BOOM ]
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