View Single Post
  #281  
Old September 2nd, 2003, 08:17 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

hmm...
Quote:
Hive mind: similar to a circle of mages, but for telepaths. Increses the functional distance of psionic effects and their power (harder to resist mental influence, more mass can be moved via telekenisis, et cetera), as well as pooling abilities, knoweledge, and skill from those involved in the hive mind.

more cliche than crystal's

Mindswap: A forbidden practice used by some skilled telepaths to prolong life. The psi trades bodies with the victim, keeping all abilities of the target based on physiology, but not their skills, memories, nor abilities based on mental ability.

i don't really want to turn psionic's evil.

Borrow skill: The psi temporarily borrows a skill from the target. Using the skill requires an active telepathic connection to the target, but it does not inherently alert the target to the psi's presence.

see above.

Lend skill: The psi temporarily lends a skill to the target. Using the skill requires an acive telepathic connection to the target.

used in a 'hivemind' way, is less cliche. possible.

Learn skill: The psi learns a skill from a target, without the target's knowledge. Requires telepathic contact with the target, but the learned skill is permanent. The time required to learn a skill depends on the complexity of the skill, the skill level of the target, and the skill level of the psi.

still don't want to turn them evil.

Teach skill: The psi teaches a skill to the target. Requires telepathic contact with the target, but the learned skill is permanent. The time required to teach a skill depends on the complexity of the skill and the skill level of the psi.

used in a 'hivemind' way, is less cliche. possible.

Rider: The psi can hitch a ride inside another's mind. The psi is limited to their own psionic or magical abilities for information, communication, or action, and does not have access to the target's memories, skills, senses, actions, et cetera unless the psi would be able to do so under normal circumstances via psionics or magic. Hitching a ride on another requires that the target be in telepathic contact with the psi when the ride is hitched; after that, the psi is not present in his/her body, and uses the target as the base for any range determination, including getting back into the psi's original body or jumping to another host.

well, it wouldn't be evil if the target agrees. somewhat cliche'd

Borrow senses: similar to borrow skill; the psi sees what the target sees, feels what the target feels, hears what the target hears, et cetera. This is limited to physical senses only; for psionics, see relay.

we could include that in skills.

Lend senses: similar to borrow senses; the target gains access to all the psi's senses that the psi cares to lend.

same.

Relay: allows a psi to act as a relay for another psi's abilities, allowing the distant psi to use their abilities as though they were at the relay's location. Multiple relays can be used. The psi whose abilities are being relayed must be within the relay's range.

and if the mage trying to sense the psi sensed the psi who was sending and not the relay's, would make a great stealth attack. might wreck our rock-paper-scisser's. not very cliche. otherwise, fodder. evil.

Psionic projection: allows a psi to separate from their body, and travel without it. The body is unoccupied while the psi is away. The psi's skill determines how long the psi can go without a body, and how long the psi's body can go without a mind. The psi can rest as a rider, above, if the psi has that ability. While projecting, the psi can only interact with the normal world via psionic abilities or magic, as per rider, above.

ok, cliche'd but i like it anyway. more possiblilities: stealth look around and attack, nearly invulnerable, um...can get through most protections. might unbalance rock-paper-scissers. actually, some of this stuff might be more usefull against alchemists. i don't think there's much a psi can do against an alchemist or vice-versa. well, an alchemist could use potions which alter their mind's characteristics. but, while their 'stealthed' in various ways, a psi could unbalance an alchemists potions. maybe telekinisis would be very hard if stealthed to make up for it?

Clairvoyance: The ability to see at a distance. Very useful for riders or projectors.

the psi we were fighting had that; i was calling it clairaudience.

Claiaudiance: The ability to hear at a distance. Very useful for riders or projectors.

ah well. guess she has both.

Clair(other): Of course there is one of these to match each base sense, but I don't remember all the names....

let's not do telling the future. i don't want to do that whole 'fate or free will'.

Psychometry: The art of learning the past of an object, person, or place available to the psi. Skill determines how far into the past the psi can read, power determines how close the target has to be to qualify as available.

sounds good. cliche'd, but i still like it. well, i like cliche'd stuff to, i just try to aviod it if i'm writing the stuff. doesn't mean i'm going to force the rp to avoid it.

Possess: A forbidden practice. The psi takes full control of the target, including the target's senses, skills and abilities (mundane, magic, or psionic). The victim does not remember anything from the moment of possession to the moment of release.

i really don't want to do the whole 'psi are evil' storyline.

Imprint: The psi can imprint a memory or message into a physical object, which is then easily read by any psi with psychometry (similar to reading and writing, but for psi's only and based primarily on memory; any sense impression or thought can be imprinted).

good. not cliched at all, ran into it once i think and less complex Version's a few times.

Dreamwalk: Allows a psi to use any of their abilities normally under concious control while sleeping or unconcious (but not if killed).

good. a little cliche'd.
and there's me, monosylabic. oops.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote