Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Quote:
Originally posted by narf poit chez BOOM:
right, rundown.
hive mind: well, wizard's can pool their power. now, how would alchemists pool there power? i'm tired again, and i don't have a clue
|
They could pool prepared ingrediants (e.g., if it takes a few days of work to properly dry the mandrake root, properly moisten the chedrack mushrooms, and safely powder the deer antler, then several alchemists could each take a portion of the task, and get it done in less time), or mix potions of the same type to get a larger Version, or just pool finances in getting the best ingrediants.
Quote:
Originally posted by narf poit chez BOOM:
Mindswap: given the limitation's on mind-to-mind fight's, possible, very few of the criminal class could manage it with good chances.
|
Moreover, the mages' guild probably sells protective charms....
Quote:
Originally posted by narf poit chez BOOM:
Borrow Skill: as long as people have some chance of knowing if someone's doing this, to aviod mob panic.
|
Perhaps it causes a headache in the target (overworked neurons?), or makes the skill harder for the target while the skill is borrowed/being learned.
Quote:
Originally posted by narf poit chez BOOM:
Lend Skill: nothing more to say.
Learn Skill: see Borrow.
|
See Borrow.
Quote:
Originally posted by narf poit chez BOOM:
Teach Skill: more Psionic's being scholar's? possibility of the learned skill coming with most of the other person's problem's with that skill? no real, instictual famaliarity untill it's been used for a while?
|
All three work for me; perhaps learned/taught skills act more like a local instruction manual - specifics must be "looked up" the first several times a specific is needed, so the one with the new skill won't think of a lot of the uses, as they are harder to reference. Physical skills would require drilling, as a person wouldn't have the muscle memory, appropriet calluses, nor specific muscle strength at first.
Quote:
Originally posted by narf poit chez BOOM:
Rider: nothing more to say.
Borrow Senses: if the person has a chance of detecting it.
|
Perhaps a slight headache, or a slight dulling of the borrowed sense?
Quote:
Originally posted by narf poit chez BOOM:
Lend Senses: nothing more to say.
Relay: stealth attack at Alchemists?
|
Well, the relay has to be in range, and there would probably be a limit on how much the Relay can relay at once.
Quote:
Originally posted by narf poit chez BOOM:
Psi Proj: nothing more to say.
Clair stuff: nothing more to say.
Psychometry: sounds ok. mage's could do a limited Version and alchemists could do an analysis?
|
Alchemists could double as modern police forensic analyists; mages could, um, use power-hungry entropic regression spells (?) to determine previous arrangements of matter in the area (e.g., determine how the air was disturbed, and where people-sized gaps in the air were at a given instant) - progressively more power-hungry and less reliable as time passes from the event in question, as well as only giving generalities of people doing events (e.g., height, overall body type, but not facial characteristcs [too fine of a detail] nor skin tone [colors wouldn't disturb the air any]).
Quote:
Originally posted by narf poit chez BOOM:
Possess: memories could be recoverable with psi, mage or alchemist help?
|
Makes sense - memories are blocked, unblocking possible.
Quote:
Originally posted by narf poit chez BOOM:
Imprint: nothing more to say.
Dreamwalk: would require guards, so wouldn't be to overpowered. especially if timesense was hard to keep track of and power+skill/2 was how long you could stay awake. and, of course, bodily needs.
|
The idea was using time more effectively, as psi's have a harder time setting traps against invasion than mages or alchemists do - mages can enchant traps and alarms into stuff, as well as use golem gaurds; alchemists can put tripwires on potions and feed enhancements to loyal pets (giant mantis, anyone?). Without such a skill, a psi is helpless while sleeping. Also, my original intention on this one was that the psi stays resident in the body, using it as a base (unlike projection and rider), being limited to their psionic abilites for action; anything that would wake a person up normally (noise, hunger, thirst, other bodily needs) will wake a dreamwalker (the dreamwalker is in their body), but not a rider or projector (a rider/projector is not in their body, but elsewhere).
Quote:
Originally posted by narf poit chez BOOM:
so, our rock-paper-scisser's looks like alchemists-mage's-psionics.
I'll post tommorrow.
|
Looking forward to it.
__________________
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
|