
October 17th, 2003, 12:33 AM
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Join Date: Oct 2002
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Quote:
Originally posted by Krsqk:
You know, it might be possible to end the speed/strength enhancement by faking our deaths. Jack stated in the first mage cave that the spell runs until it stops detecting a threat, and even Arthur's Version burnt out almost as soon as the need for the spell ended. If the detection portion of the spell can be spoofed, the massive hangovers would kick in, making the fight a lot easier. Of course, that's up to you two to work out. Another means might be just as fun.
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That would be tricky, wouldn't it?
Some other possibilities:
There is still all that flour lying around in John's workroom. Jack could bring it back the same way he sent it in, which could null the magic on the bandits, leaving them near-collapsing from the weight of armor they don't wear when not using strength enhancements. He'd want to levitate the casters in the party out of the way first, however.
Also, there should still be some dust sticking to Narp's shield (Jack's been careful not to disturb it when teleporting the party around) - a shield bash could be devastating to the first bandit or two, couldn't it?
Alternately, it should be possible to teleport the bandits - they were teleported in, after all. There might be some hoops to jump through (aligning spell frequencies or some such to convince the amulets it is a friendly teleport) but it should be possible.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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