I think, all that play AIC, thru, will say the AI is tough enough NOW and the AI never has a problem with resources ; ~Oleg
To give the AI the ability to convert atmosphere and build more facilities,
this will burry the unlucky Human Player in AIC
The advantage here may also go to the AI with the best Construction Rate.
The
HUGE Advantage also goes to Rock AI; due to the numbers of Planets Available.
As it is now, in AIC for the AI, , only the Engineering Races Research and will Build this devise. Naturally and actually very efficiently as well.
With this change, we will be denying some very peaceful AIs a means to win peacefully.
Please refer to the AIC Praetorian and the Toltayan races.
The terminal draw back. Is when and if the Human Players pierces an AI and captures ALL Planets at 100%…
In multiplayer games, this will decide the game for some Human Players that have never fired a shot in anger

and would like this to be reserved for a only peaceful means for victory. (Score Related victory)
For finite Play, I have the AI purposely programmed to Last about 750 turns before he starts to feel the sting of depleted resources. This FINITE turn limit for the AI in AIC is fully programmable.
I also would like to reiterate, the AI Player in AI Campaign rarely if ever has problems with resources in a 2000 turn Non-Finte Game.
How, many games do you play past 2000 turns
Do you think my reply is to bold?
[ June 08, 2003, 13:57: Message edited by: JLS ]