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Old June 7th, 2003, 01:25 AM
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Default Counter Intel Facility

I made up a counter intel facility a while back, and was wondering if it worked.

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Name := Counter Intelligence Facility I
Description := Thoughtful seers who predict the future and can avert disasters.
Facility Group := Religious
Facility Family := 29
Roman Numeral := 1
Restrictions := None
Pic Num := 36
Cost Minerals := 2000
Cost Organics := 2000
Cost Radioactives := 6000
Number of Tech Req := 1
Tech Area Req 1 := Applied Intelligence
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Change Bad Intelligence Chance - System
Ability 1 Descr := Decreases the chance of any sabotage activities in this system (only 1 facility per system effective).
Ability 1 Val 1 := -30
Ability 1 Val 2 := 0
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