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Old June 13th, 2003, 07:28 PM
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Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

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Originally posted by Loser:
I don't believe Units can use the Boarding Party Component.
I'm going to do some combat simulator tests right out of the starting gate to confirm this one way or the other.

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And I don't know if the Allegiance Converter works on them, either.
Another combat test to perform.

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Also, if I recall correctly, nothing will Ram a conventional Fighter in Strategic Combat. I could be wrong on that, but I'm pretty conventional Ships will not Ram conventional Fighters. I don't think conventional Fighters will Ram other conventional Fighters either.
That's probably true. And in the case of my mod, even more so - how the heck can a 5000kton Highliner ram a 100kton Rider that doesn't want to be rammed? You might as well try to ram my dad's fishing boat with the USS Wisconsin. Now, Suicide Riders ramming Highliners and Planets... well, I think (and hope) you're going to be seeing a *lot* of that. (BTW, no Drones in this Mod. Suicide Riders totally take over that niche.)

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In addition to seeing this mod in action, I look forward to hearing your report or what did, and did not, work for Units. A boundary-pushing mod like this is likely to pin down a whole lot of SE IV mod limitations.
Well, it's certainly been an education for me...

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Even if these limitations have be discovered before, you'd have them all right here, in one place. Please let us know what you are unable to use on your over-sized Units.
Whatever the results are will get posted here on this thread.
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