 
			
				June 13th, 2003, 10:20 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: Highliner Mod - 1.04b - PBW Observations & Patch
			 
             
			
		
		
		
		
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				 And I don't know if the Allegiance Converter works on them, either.
			
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 Allegience Subverters will work on units if you change the targeting type to be able to target units.              
 
      
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				 I also think that fighters get their mother ship's bonuses, right? (Another reason to make Highliners expensive and valuable.)
			
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 They do not gain the carrier's bonuses. 
 
     
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				 Again, one of my pet peeves I've been dying to set right.   What's the point of having a remote mining ship that costs more to maintain than what it brings in? 
			
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 Not all planets and asteroids have things of value to mine. 
 
    
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				 Don't get your hopes set too high. I reduced the stacking limit for Units to make this less nuclear.
			
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 How exactly did you go about this? You can launch everything in cargo at once from a planet, so you can easily get 1000 fighter/drone stacks.        
 
   
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				 Can Units cloak? 
Can Units sweep Mines? 
Can conventional Fighters launch Seekers?
			
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 Yes, but ISTR some issues with cloaking units, though I do not recall the specifics. Maybe. Yes. 
 
  
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Originally posted by Loser: 
I don't believe Units can use the Boarding Party Component. 
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I'm going to do some combat simulator tests right out of the starting gate to confirm this one way or the other.
			
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 Units can not participate in any boarding activities, period. Only ships and bases can do so. 
  
 [ June 13, 2003, 21:27: Message edited by: Imperator Fyron ] 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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