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Old June 13th, 2003, 10:20 PM
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Fyron Fyron is offline
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Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

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And I don't know if the Allegiance Converter works on them, either.
Allegience Subverters will work on units if you change the targeting type to be able to target units.

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I also think that fighters get their mother ship's bonuses, right? (Another reason to make Highliners expensive and valuable.)
They do not gain the carrier's bonuses.

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Again, one of my pet peeves I've been dying to set right. What's the point of having a remote mining ship that costs more to maintain than what it brings in?
Not all planets and asteroids have things of value to mine.

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Don't get your hopes set too high. I reduced the stacking limit for Units to make this less nuclear.
How exactly did you go about this? You can launch everything in cargo at once from a planet, so you can easily get 1000 fighter/drone stacks.

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Can Units cloak?
Can Units sweep Mines?
Can conventional Fighters launch Seekers?
Yes, but ISTR some issues with cloaking units, though I do not recall the specifics. Maybe. Yes.

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Originally posted by Loser:
I don't believe Units can use the Boarding Party Component.
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I'm going to do some combat simulator tests right out of the starting gate to confirm this one way or the other.
Units can not participate in any boarding activities, period. Only ships and bases can do so.

[ June 13, 2003, 21:27: Message edited by: Imperator Fyron ]
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