
June 13th, 2003, 10:20 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
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And I don't know if the Allegiance Converter works on them, either.
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Allegience Subverters will work on units if you change the targeting type to be able to target units.
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I also think that fighters get their mother ship's bonuses, right? (Another reason to make Highliners expensive and valuable.)
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They do not gain the carrier's bonuses.
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Again, one of my pet peeves I've been dying to set right. What's the point of having a remote mining ship that costs more to maintain than what it brings in?
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Not all planets and asteroids have things of value to mine.
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Don't get your hopes set too high. I reduced the stacking limit for Units to make this less nuclear.
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How exactly did you go about this? You can launch everything in cargo at once from a planet, so you can easily get 1000 fighter/drone stacks.
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Can Units cloak?
Can Units sweep Mines?
Can conventional Fighters launch Seekers?
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Yes, but ISTR some issues with cloaking units, though I do not recall the specifics. Maybe. Yes.
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Originally posted by Loser:
I don't believe Units can use the Boarding Party Component.
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I'm going to do some combat simulator tests right out of the starting gate to confirm this one way or the other.
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Units can not participate in any boarding activities, period. Only ships and bases can do so.
[ June 13, 2003, 21:27: Message edited by: Imperator Fyron ]
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