Weeeellll, shoot! Just going over the thread from front to back , here's everything that won't work in units...
Colony Components - This is a pain, but an increase in the components' size requirements and staying with Highliners fits in the Mod's general theme anyways, so no big deal.
Cargo - A major pain. No troop transport Riders, no Mine/Satellite/etc Layers, etc.; but given the logical [program-code wise] problems of a unit 'in cargo' carrying cargo, understandable.
Boarding Party Component - This sucks big time. And given the consistent idea of Boarding Pods in SciFi - the ones in B5 come to mind immediately - almost inconceivable. This goes to the SEV Request thread at once.
Well, as a great Air Force pilot has said, we haven't come this far to just drop this thing in the drink! So, the (albeit imperfect) interim solution I have in mind is this - a "workhorse" Highliner that has the docking bay requirement dropped to 25%. It will only come in the smallest size (1000ktons) and be intended for the sorts of things I wanted specialized Riders to do, but am barred from doing so by the program code.
So drop the percentages for the data files back a few points while I rework these latest glitches, and keep your fingers crossed...
EDIT - and now Phoenix comes with the bad news that cloaking is buggy too.
Well, in that case, I may just totally drop that tech line and simply beef up the ECM/ECCM limb of the tech tree.
[ June 14, 2003, 02:21: Message edited by: General Woundwort ]