View Single Post
  #2  
Old June 12th, 2003, 12:31 AM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: My AI Design Q&A

Quote:
I am mining the top 14 AI’s from death match 2 for ideas and insights.
Agreed, I also have learnt a lot from MB, the Master with the AI.

Quote:
boarding, kamikaze, and troop transports now work as expected; recon satellite no longer produces forever.
Boarding, not just right for the AI yet.
Kamikazi and Troop Assaults, work for the AI with awesome results
Good question on the Recon Sat, I have noticed more then I have Planed in for, that the AI will put in a group. It may be better to ere with a few more, then none. Experts may elaborate, more then I.
Quote:
Things that still don’t work, again tell me if I am wrong: AI still doesn’t use recyclers or resource converters
The AI does not use Converters.
Recycelers, the AI may not be smart enough here either. I don't use this for my AI. If you use this, put with a Colony that builds a yard.
Quote:
still not a good idea to use mine sweepers and cloaks together
The AI does not sweep the correct minefield at the at the correct time, anyway.

Quote:
planet based fleet training still not effective
Yes, try to have Ship and Fleet Training Facility with your Supply Generation. Or just for SY Colonies. Military and Construction Colonies may be a resupply base if you have a SY present.

~~~~~

(1) Why would you want the AI to invest the Resources for a cloaking BSY, as opposed to a shield and PD?
(2) With the same name for example (Attack Ship) , the AI usually will pick the upper Designs best and largest design to build..

(3) Sounds like one for the Experts like MB, Mephisto, Tampa Bay Gamer and Forum Moderators .
As I recall, the AI ship hangs around for a short time if cannot Retrofit, plus the AI gets a neat little message it can't read
I will test this, and get back to you on this if know one replys

(4) Use the armor Armor Spaces Per One := xxxx in the design file. (for normal Armor)

(5) Great stirring question. This depends on what you want that AI to do, and thier are many ideas on this. And should be debated by many

Inregards to Colonizers, I listen to MB's advise. Actually take all the advise form all the Players, but the Experts I mentioned above, will have the answers.

[ June 12, 2003, 00:51: Message edited by: JLS ]
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote