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Old June 12th, 2003, 02:28 AM
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Default Re: My AI Design Q&A

First, thanks for the response, JLS.

Quote:
Originally posted by JLS:
Boarding, not just right for the AI yet. Kamikaze and Troop Assaults, work for the AI with awesome results.
Can you elaborate on what is wrong with boarding? I am not using it in this AI yet, but I want to have the option in the future.

Quote:
Originally posted by JLS:
Good question on the Recon Sat, I have noticed more then I have Planed in for, that the AI will put in a group. It may be better to ere with a few more, then none. Experts may elaborate, more then I.
There was a really bad bug before that would produce recon satellites infinitely, but I'm sure it was fixed. Ah, history.txt fixed in 1.51.

Quote:
Originally posted by JLS:
Recycelers, the AI may not be smart enough here either.
I believe the problem is they do not know how to move ships over to the recycler before scrapping.

Quote:
Originally posted by JLS:
(Regarding mine sweepers and cloasks).I don't see why not. I need and will test this, for both of us, I use this for 2 or 3 AI designs.
Scout and Colony ships with mine sweeping and cloak died horribly without sweeping any of the mines. Mine sweepers will de-cloak for a previously marked mine field, but then they will cloak and move forward and happily die without sweeping any mines on the next warp point that has not been marked. So it sort of works for mine sweepers, but not at all for the rest.

Quote:
Originally posted by JLS:
Yes, try to have as many Ship and Fleet Training Facility with your Supply Generation and or SY Colonies as Possable. Military and/or Construction Colonies are good.
Ship training seem somewhat useful, but the AI doesn't move ships there intentionally, they just happen to land there by chance and get some training. Fleet training at one time was useless because the AI broke and remade fleets very often, but I have not tested if this was fixed.

Quote:
Originally posted by JLS:
(1) Why would you want the AI to invest the Resources for a cloaking BSY, as opposed to a shield and PD?
(2) With the same name for example (Attack Ship), the AI usually will pick the upper Designs best and largest design to build.
(3) Sounds like one for the Experts like MB, Mephisto, Tampa Bay Gamer and Forum Moderators. As I recall, the AI ship hangs around for a short time if cannot Retrofit, plus the AI gets a neat little message it can't read. I will test this, and get back to you on this if know one replys
(4) Use the armor Armor Spaces Per One := xxxx in the design file. (for normal Armor)
(5) Great stirring question. This depends on what you want that AI to do, and thier are many ideas on this. And should be debated by many
1) I was talking about a ship space yard not a BSY. To go in cloaked and repair crippled ships is how the AI would use it, I think. But it might mess up the yard capability when at the front line resupply depot.
2) Switched from missles CSM1 to beams DUC3, light cruiser designed turn 5, destroyer replaces turn 6. Destroyer is below light cruiser in designcreation file.
3) I have seen them try for a while, over and over.
4) If only that worked. The problem is you end up getting the highest damage resistance armor, which is scattering. But earlier you get smaller armor. Makes too comlicated to build the rest of the design to your exact specifications. Sometimes I just want Armor III and not the others.
5) How the file gets processed, and everyones experience with this, is really what I would like to know.
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