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Old June 12th, 2003, 05:16 PM

JLS JLS is offline
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Default Re: My AI Design Q&A

Quote:
Originally posted by cybersol:
quote:
Originally posted by JLS:
What if, the AI Player (1) had minefield that was marked belonging to Player (2) from first contact. Player (2) is 3 Systems away and a treaty is signed between the (1) and (2). Before AI Player (1) cleared Players (2) Minefield that is 3 Systems away from AI (1)players HW.

Now AI Player (1) makes first contact with Player (3) Minefield; about 15 turns after AI Players (1) agreement with Player (2), 6 Systems away from Players (1) Home World. AI player (1) and (3) almost immediately have hostilities.

With this scenario how do you think, AI player (1) will use his Mine Sweepers...
Very intriguing question. I don't know the answer without testing it. But the test could be set up by playing all three players and then turning on the complete ai of the one that was set up.

Either way, once the first ship enters that square and does not blow up then it will most definately clear the minefield marker and move on to the next one.

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Quote:
Originally posted by cybersol:
I use true for ships don't move through minefields,

Either way, once the first ship enters that square and does not blow up then it will most definately clear the minefield marker and move on to the next one.[/QB]
This appears conflicting, if you Modified the se4 Default setting of = False to true

AI setting file:
Ships don't move through minefields := True

Will the AI player (1) actually? ~ “ once the first ship enters that square and does not blow up then it will most definitely clear the minefield marker and move on to the next one.”

It may be recommended with base se4, that you set Mine Sweeper availability to be a high priority tech to Research, if you wish your AI to expand?

=

Once AI player (1) has Mine Sweeper tech, and a treaty-will this AI move to Player (2) then Un-Toggle the Players (2) minefield and attempt a move to sweep Players (3) minefield?

Then, what if… Player (1) had mine sweepers all ready, but had not moved to upsweep players (2) prior to the agreement (Still marked) would a move after this treaty, un-toggle Players (2) Minefield, even if there are still mines present? If so, would Player (1) Minesweepers move in an attempt to sweep players (3) Minefield?

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I assert this scenario, not to be a wise guy, but only that I was on the premise you wanted a un-MODED AI for an unmodded game.

Quote:
Originally posted by cybersol:
I am in the process of developing my first AI for the unmodded game.
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Alas that requires modding though.
I use true for ships don't move through minefields ” In the AI settings file.
By this change of the se4 original data, You have in fact made your first MOD to se4.

In doing this you have changed the way the AI, will intrepid Sceneries, and you may not have the results you would anticipate for that AI.

There is a reason this is default false, for original se4.
I can assure the default intent of :=False is not to have the AI Sacrifice Combat Ships foolishly in another player’s minefield until all mines are depleted.

[ June 12, 2003, 17:38: Message edited by: JLS ]
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