
June 13th, 2003, 10:24 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
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Re: My AI Design Q&A
Relax GLV; it is only a computer game
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Originally posted by Grand Lord Vito:
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You seem to always miss quote the precipitating parties here in your thread.
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I do not think I was mis-quoted, GLV.
This is not golf, GLV, were it is good etiquette is to let players play thru, and were some may just drive away.
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Originally posted by cybersol:
Yet JLS asked my opinion on whether minesweeping was feasible by the AI, so I gave it. Was I supposed to just not respond? I did feel I a little knowledge here because I had just spent some time looking into minesweeping. I was focused on this issue because an effective AI must deal with mines if it is to continue to expand or even just attack.
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This was a very interesting exchange I enjoyed it.
Cybersol,
By the way in the Scenarios; will AI Player (1) Mine Sweepers or ships (:=True) move on to Player (3) minefields.
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Originally posted by Grand Lord Vito:
B: JLS why is Recon Sats for the AI still a concern
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That is all; just keep an eye on the ratio in your Sat Groups.
Your AI look fine, here GLV
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Originally posted by Grand Lord Vito:
4: You say but TRUE, JLS just got me confused even more and the experts have not remarked on why it is set to False for the AI in the defaults in se4.
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The AI Player (1) Scenarios
This was just a teaser for Cybersol
Sorry if I confused the topic
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Originally posted by Grand Lord Vito:
Why is it that AIC and Proportions the AI have Small Transport Mine and Sat Layers
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You mention MODs, GLV and Cybersol is looking to create an AI for TDM.
The Small Transport designs, I made for the Abbidon in Proportions may be applicable in base se4 AI.
Cybersol, if you have time can you check.
The engines entry may need to be adjusted but the design should work for your TDM AI.
Name := Mine Layer
Design Type := Mine Layer
Vehicle Type := Ship
Default Strategy := Don't Get Hurt
Size Minimum Tonnage := 290
Size Maximum Tonnage := 310
Num Must Have At Least 1 Ability := 1
Must Have Ability 1 := Lay Mines
Minimum Speed := 3
Desired Speed := 9
Majority Weapon Family Pick 1 := 0
Majority Weapon Family Pick 2 := 0
Majority Weapon Family Pick 3 := 0
Majority Weapon Family Pick 4 := 0
Majority Weapon Family Pick 5 := 0
Secondary Weapon Family Pick 1 := 0
Secondary Weapon Family Pick 2 := 0
Secondary Weapon Family Pick 3 := 0
Secondary Weapon Family Pick 4 := 0
Secondary Weapon Family Pick 5 := 0
Shields Spaces Per One := 0
Armor Spaces Per One := 0
Majority Comp Spaces Per One := 10000
Majority Comp Ability := Cargo Storage
Secondary Comp Spaces Per One := 0
Secondary Comp Ability :=
Num Misc Abilities := 3
Misc Ability 1 Name := Solar Supply Generation
Misc Ability 1 Spaces Per One := 10000
Misc Ability 2 Name := Supply Storage
Misc Ability 2 Spaces Per One := 90
Misc Ability 3 Name := Lay Mines
Misc Ability 3 Spaces Per One := 10
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But from what I have read no one but MB has come up to the plate.
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GLV, I was the first one out of the box 
[ June 13, 2003, 21:57: Message edited by: JLS ]
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