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Old June 14th, 2003, 03:24 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: My AI Design Q&A

Quote:
Originally posted by cybersol:
If you still have questions, then ask specifics.
Quote:
A: Does boarding work for the AI

From what I have seen the TDM Vikings (by Rollo) use it extensively. I am still wondering what JLS observed to make it seem ineffective.
JLS, why is boarding ineffective.

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D: I think I understand why mine sweepers don't work for the AI

Both MB and I have said they work ok, but not great. Why do you think they don't work?
Now I am not sure I understand.
JLS you seem to be the only one that says those ai minesweepers are ineffective. Why is this? What would you say for the trade-offs of the true versus false? What would choose True or False.

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E: Should I build Planet Ship and Fleet Facilities. JLS and MB says yes, you say it does not work

. So ship training probably couldn't hurt, especially on planet types where the AI ships tend to hover for a turn or more. Fleet training, need some input from the experts.
What planet types would you recommend the ai to built the Ship Training Facility?
I don’t understand, why would the “Fleet training, need some input from the experts”
Does the AI handle Fleet Training operationally different from Ship training?

Quote:
3: Is there anyway to stop the AI from trying to retrofit. No one has said what happens to this ship, the way it sounds you would have dozens of over the HW.

Well, for me it tries to retrofit for 10 or more turns until finally the tech changes so the new design is different and then the ships can retrofit properly. Since posting this problem, I now run into a similar one where ships that hit the 50% retrofit limit just sit there useless trying to retrofit but failing over and over again for a long while.
The way it sounds you would still have dozens of ships over the ai Home World.

How long of a long while, is this expected to Last? 5 turns or 500 turns?


5: Could someone answer 5 please.

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7: What does the AI do with its damaged ship

As far as I can tell, the damaged ship after retrofit bug seems to happen because the hardcode does not factor in repair aptitude. But I still need to test a race with 100% apptitude to make sure.f
What does the AI do with its damaged ship. More specifically, if the ai has a ship with minor damage in the home systems warp point?)

5: Specifics. In the Vehicle file will the AI use the lines after 11?
And what of the redundant Colony ships in exploration for example). For example, build some colony ships, build some attack ships, build colony ships again to replace, build support ships, build colony ships again to replace, etc.

I don’t understand how this has been answered?

Quote:
Originally posted by cybersol:
5) AI_CONSTRUCTION_VEHICLES.TXT. It seems in my experience that you get a more even distribution of ships if you add multiple copies of the exact same entry (colony ships in exploration for example). For example, build some colony ships, build some attack ships, build colony ships again to replace, build support ships, build colony ships again to replace, etc. My guess is that if the hardcode is at entry 12 in this file, then it goes to 13 when it finishes 12 without looking at 1-11 again until the next time it arrives at them by going around one at a time through the loop. How do you think it works?

Originally posted by cybersol:
5) I was just plain wrong. The construction_vehicles file reads from top to bottom inside the current state everytime it wants to construct something.
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