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Old June 17th, 2003, 10:11 PM
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Default Re: My AI Design Q&A

Quote:
Originally posted by Master Belisarius:
First all, want to say that I'm not claim to have the absolute TRUTH, right? But will try to answer your questions:

Bug/Problem 3).
Think doesn't exist a way to avoid this problem.

Bug/Problem 6).
Never liked the Transport hulls. Think is a question of taste!
Usually they're more slow moving, and slow to build than the standard
ships.
Then, my AIs use standard hulls to work as transport/layers/sweepers.
etc (also, I can include a few weapons that can help sometimes to extend
their life).
Question: for what do you want a Transport working as layer for
the AI??? Many times (specially in late game when the large mines are
slow to build), I saw the layers with a cargo of 5 or 10 mines...

Bug/Problem 7).
Design ships with Component Repairs, that will work as support ships in
your fleets. They will repair your ships.
If you are really worried about the crippled ships, then increase the
Repair rate when you design your AI...

Bug/Problem 8)
- Research Solar Collectors, think is fairly easy for the unmoded game.
- Before research this tech, you could use LC colony ships with many
supply components.
- Don't pick Ancient Race for the AI. If the AI doesn't know far systems,
will not try to colonize it!
- Don't allow to the AI sign Partnerships! For the same reason of above!

Bug/Problem 9)
Think already was answered.
In the unmoded doesn't exist a way to have more than 1 resupply facility
per system... and if you want my opinion, I like this way.
Bug/Problem 3a)
Yeah the only solution I see is to use designs with rapidly changing tech so they will always be different. I have done this for now.
Bug/Problem 3b)
You could make sure the lowest tech Version of a ship and the highest tech Version of a ship class are with 50% cost of each other. But this TOO limiting in the mid-game IMHO. So I am just going to live with this one for now.

Bug/Problem 6)
I would like to use transport extra hull size in the early game. But I would like them to design the type of ship I can build as a human. For instance, a medium transport hull with 16 mine layer components and one cargo storage. If it can find enough mines it can mine a warp point almost to maximum in just 3 trips. When you still only have LC tech. They are only as fast as a battleship though.

Bug/Problem 7).
Yeah, I have repair based support ships. But those do not help colony ships, scouts, layers, etc.

Bug/Problem 8)
Thanks, really good suggestions here. I also had decided to move solar supply research forward and add significantly more supply to my larger colony ships. The supply helps a lot, I highly recommend it for bigger maps with fewer players. Your AI will easily out expand another AI that has its colony ships bogged down.
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