
June 17th, 2003, 10:37 PM
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Corporal
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Join Date: May 2003
Location: SF Bay Area, CA
Posts: 145
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Re: My AI Design Q&A
Quote:
Originally posted by JLS:
I believe multiple Type Ship and Base entries, if thought out and tested, is very effective in the process that Aaron Hall has made available to the AI designers
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I agree, and as your example illustrates it is critical to control and properly formulate the initial exploration and not connected construction queues. In the unmodded game, though, I recommened a lot more colony ships because the humans will be expanding rapidly as well. Most AI modders put some attention into early construction already, though.
What I have not seen as much is using these same capabilities to better handle the various resource bonus games available. I like the idea of copying the entire heart of the build queue multiple times, doubling production for each copy. This better allows the AI to build up even force compositions in both the zero bonus and higher bonus states. I've seen this build up limited to attack ships in most TDM type AI's. IMHO, why not extend the idea and build up the whole construction queue.
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