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Old June 19th, 2003, 03:18 PM

JLS JLS is offline
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Default Re: My AI Design Q&A

Quote:
Originally posted by cybersol:
Ah, I see more what you are saying now as well. I guess I'm not as worried about obsolete (old tech) ship designs on the battlefield. If you are at war, then there are two possibility for these obsolete ships. If they survive then your fleets must be strong enough to conquer the opposition without having the latest tech (so it doesn't matter). And if they die, then the resources are free for modern ship designs to start rolling off the line.

As for the example I gave, I was assuming for demostration purposes that only three type of ships existed (which would be a dumb thing to do, but makes the example easier to show).
I am not confirming what you say is true, in regards to Bug 3, 3a, and 3b.

From “your play testing trials”, and in all aspects of your Posts and the follow-up post of others, it gives the impression that your “ obsolete (old tech) ship designs ” may never make it to a " forward battlefield ". For this reason, that you have declared, only the Newest and Strongest designs in a fragmented fleet will do the forward fighting, as the “ obsolete (old tech) ship designs ” will remain in a Ship Yards "orbit for a very long while"?

Please Refer to the Follow up reference:
quotes 5 Posts down.

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The AI Strategic State Planning and Layout is important, I posted the rebuttal only so others may understand that; your choices here, may decide the out come of that AI Players situation. A bad layout in the Short Term State (or many other AI States) may result in a prolonged and time-consuming Solid AI LT-Defense State; spelling the doom of this AI, with little hope for that AI Player changing the fortunes; of the chance for a Counter Offensive.

Also to point out the AI State Vehicle Build layout must have strong consideration as to the AI settings; you made for (Ships don't move through minefields := True or False) as well as all the other changes and/or additions you made thru the entire AI Race’s Folder
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Opinion only, for the need of a structured AI State plan, is outlined below:

The most forgiven AI State may be Not Connected.
The most flexible AI State may be Secure Holdings and/or Incursion.
The most, Strait forward AI State is Prepare to Attack and Attack
The most need for a meticulous planed AI State, may be explore and Infrastructure.
The most unforgiving AI State is Defend Short Term, Prepare for Defense and Defend Long Term.

[ June 19, 2003, 14:55: Message edited by: JLS ]
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