
June 20th, 2003, 04:06 AM
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Corporal
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Join Date: May 2003
Location: SF Bay Area, CA
Posts: 145
Thanks: 0
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Re: My AI Design Q&A
Quote:
Originally posted by JLS:
I am not confirming what you say is true, in regards to Bug 3, 3a, and 3b.
From “your play testing trials”, and in all aspects of your Posts and the follow-up post of others, it gives the impression that your “ obsolete (old tech) ship designs ” may never make it to a " forward battlefield ". For this reason, that you have declared, only the Newest and Strongest designs in a fragmented fleet will do the forward fighting, as the “ obsolete (old tech) ship designs ” will remain in a Ship Yards "orbit for a very long while"?
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Are you saying I'm crazy and I like to make AI bugs up?
Luckily AI bugs 3, 3a), and 3b) do not occur all that frequently. I've only seen up to about 5 ships affected simultaneously so far.
Quote:
Originally posted by JLS:
The AI Strategic State Planning and Layout is important, I posted the rebuttal only so others may understand that; your choices here, may decide the out come of that AI Players situation. A bad layout in the Short Term State (or many other AI States) may result in a prolonged and time-consuming Solid AI LT-Defense State; spelling the doom of this AI, with little hope for that AI Player changing the fortunes; of the chance for a Counter Offensive.
Also to point out the AI State Vehicle Build layout must have strong consideration as to the AI settings; you made for (Ships don't move through minefields := True or False) as well as all the other changes and/or additions you made thru the entire AI Race’s Folder
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Opinion only, for the need of a structured AI State plan, is outlined below:
The most forgiven AI State may be Not Connected.
The most flexible AI State may be Secure Holdings and/or Incursion.
The most, Strait forward AI State is Prepare to Attack and Attack
The most need for a meticulous planed AI State, may be explore and Infrastructure.
The most unforgiving AI State is Defend Short Term, Prepare for Defense and Defend Long Term.
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Thanks for this great insight on AI State and its implications. I am still learning a lot here. For now, I am still using basically three build queues. One for exploration, one for not connected, and one for everything else (similar to Mephisto's AIs). I may expand on that later, but right now there are more critial areas under development.
In the meantime, why don't you explain a little more about AI state. You start out in exploration (assuming you are connected). Then encounter another empire. If they are far away, not a threat then you most likely go into infrastucture? If the are close by and maybe a threat then defend (short term)? What other state transitions are possible starting in the exploration state? The reason I ask is because it is important that my AI manage this transition from being alone in the universe to encountering another race, because right now it is very aggressive with colonization in its expansion phase (exploration state).
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