Re: My AI Design Q&A
MB and JLS, thanks for both of your very helpful comments explaining more about AI state to me. I am beginning to have enough of an understanding to break out construction queues in more detail. Here are my thoughts so far.
Right now I'm using these 3 groupings:
Exploration
Not Connected
Infrastructure, Prepare for Attack, Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Secure Holdings After Attack
I'm considering the following 6 groupings:
Exploration
Not Connected
Infrastructure
Secure Holdings After Attack
Prepare for Attack, Attack, Incursion
Prepare for Defense, Defend (Short Term), Defend (Long Term)
In the new groupings, I broke out Exploration and Not Connected for critical early game considerations. I broke out infrastructure because its the only relatively peaceful mid-game state. I broke out secure holdings after attack to emphasize a little extra colonization (but not as much as exploration), and with expectations of another attack soon. Finally I group the aggressive states together, and the defensive states together.
What do you guys think of those 6 groupings?
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