View Single Post
  #77  
Old June 24th, 2003, 04:39 AM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: My AI Design Q&A

Originally posted by cybersol:
Quote:
JLS?
As I understand it now, the Secure state is to move into a conquered AI system, take hold and make it your own.
TRUE

Quote:
Hopefully the AI is also priming for another prepare/attack/secure sequence of events. As such I was thinking of a queue similar to the attack states, but with a little bit more colonization.
You did not present a scenario here, but from the Secure Holdings State, and your AI Targets system has been secured:

-

Please refer to Definitions and Actions.

When in the Secure Holdings State and that newly conquered System is now totally secured; your AI will revert back to ~(B) Infrastructure State...
And your AI, may start the process all over again, beginning from ~(B) Infrastructure State

-
Quote:
The incursion state I thought was like a minor harrasment of the enemy.
True, at any and or ALL Enemies Systems/Territories of opportunity; with only a few parameters and safeguards.

Quote:
I want to build up the power to attack. Hopefully more force will enable the AI to go through an attack instead of just an incursion.
The results with the set up you have would be interesting.

Please remember, Prepare to Attack will only be triggered if there is a vulnerable target System near. IIRC, (Not more 2 systems away). As not to string out the AI fleets.
However, In the Prepare to Attack State; Your AI needs to prepare your Attack Fleets with all the needed ships for that Attack, to fulfill at least these two requirements

1: Forces are now ready to attack
2: Target System can be conquered
Just for the minimum chance to get to the, Attack State

I am unsure of how many base yards you will be operating, with your se4 AI. Could you indicate the expected amount? After the first 51 turns, but before the 70th Turn? (2 BSY or 3)
Attack Ships (many)
Units (optional, but recommended)
Carrier (loaded)
Troop Transport (loaded)
Drone Carrier (loaded) (if desired)
Kamikaze Attack Ship/Aux
Boarding Ship/Aux
Mine Sweeper (placement depends on AI Settings)

Support Ships
Colonizer: (IMO) Not a priority in the Attack States at least one, late.
Layers: not recommended at all.

This, all must be done with out taking to long to prepare.

Now for the actual Attack State to take, your AI must pass the requirements in the Previous post.
=
Sorry, it took so many words to get to this point. With to few words in the First post, on Incursion.

If you have the Incursion State with the Attack State, this does not mean your AI State will automatically change to the Attack State, and you may already no this, sorry, if that was the case.
You will remain in the Incursion State and build every ship on this Prepare to Attack list.
Until:
For a your worse case scenario.Lets not consider, Defend Short Term State, were an enemy entered your territory.
1: Enemy forces destroyed and you win.
2: Target system to well defended, and you lose.
There is no time limit in this State.
Therefore, you will build what ever is on that Prepare to Attack State, List. In addition, to all this implies. Until, condition One or Two is meet, this may be awhile and you really may not of needed many if any of these builds to complete the Incursion mission/s.
Because the AI, all ready calculated, to use what localized Ship or Ships it had available to it, when it decided, this attempt to wreak havoc, with-in the enemies Territories.

Quote:
However, does a switch to incursion occur when I want to flood and co-colonize an enemy system?
No, a switch, to the Incursion, will only happen, as I posted below from Scenario (B) Infrastructure.
===
When either 1 or 2 is satisfied:
1: Enemy forces destroyed and you win.
2: Target system to well defended, and you lose.
Your, AI will revert from Incursion State back to (B) Infrastructure State and may reconsider another Incursion, or even a Prepare Attack;
When,
-

“ Enough time since the Last Attack has passed from your AI Settings File (XiChung @ Turns to Wait until next attack := 6) then your AI WILL consider from (B) Infrastructure State again, for an Attack or an Incursion”

-
And now, that you just invested, in Actuality a Prepare for attack (when a Incursion was the call). Can you say that your AI can afford another tumble thru Prepare for Attack, again, and again? Please consider, will you have exotic ships like the Planet or System Destroyer, etc… In the Prepare for Attack.
If not, then were would you request them?

In regards to Colonizer flow after a, successful or unsuccessful Incursion. The follow-up Colonizers will come from the Infrastructure State.

You also may have colonizers that were built in your Prepare Attack,Attack,Incursion setup

Or that would have been built, with a healthy Coloizer PPI/MHAL in the:
AI State := Secure Holdings After Attack, Incursion

Please consider the possible event that a military ally or two, could have fueled the Ships used in your AI’s incursions.

Quote:

Only then can I see it being so similar to the Secure State, but again I would probably prefer to attack it if possible.
The Secure Holdings State will only arise from a newly conquered System, as a result of the Attack State. This was preceded by a Prepare for attack State; a vulnerable target System that was not more then 2 Systems away triggered that.

==

Also, please note , at some point in this AI’s game, this nearby System WILL be some Players Home System, that your AI WILL be considering the Prepare for Attack State; that may decide the game.

Alternatively, it could be your AI’s Home System, which Will be considered for a Prepare for Attack. Vulnerable and not more then 2 Systems away from another AI Player in that same (B) Infrastructure States, and now it is your AI, that WILL be considering, Prepare for Defense State; that WILL decide the game.

Believe it or not

=================================================

The AI strategic state of Secure Holdings After Attack and Incursion, is similar in that, both these States your AI will immediately MUSTER ships; that are already available.

One Last consideration, for this format.
AI State := Secure Holdings After Attack, Incursion

If combined, it is extreamly flexable, and often returned to by your AI

The only ships you really need is:
Attack Ship (a few or many)
Colonizer (on par with reasonable explore numbers)
Defense Ship (only a few light Hulled, recommended)
Units.
Mine Layer
Satellite Layer
Population Transport
A few more Attack Shps if you feel little more padding, or any builds you feel may be to your AI's best interest.

[ June 26, 2003, 12:54: Message edited by: JLS ]
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote