Thread: SPICE !!
View Single Post
  #7  
Old June 15th, 2003, 11:40 PM

Grand Lord Vito Grand Lord Vito is offline
Sergeant
 
Join Date: Feb 2003
Location: USA
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
Grand Lord Vito is on a distinguished road
Default Re: SPICE !!

Quote:
Originally posted by dogscoff:
Or... give the non-spice players a very limited amount of spice production on their homeworld- just enough to field a few small ships- and the same for the "spicemaker." You could use a proportions cultural centre-type system to give the homeworld capabilities that colonies can't have.
Proportions only uses one Major Starting Facility for all Players, Dogscoff.

You would need JLS, AIC Starting Racial Construction Tech and Trait programming to get Multiples Population Centers to load

ACTUALLY, AI Campaign as you noticed, all ready have the Resources measured out, between the different Races Population Centers/Cultural Centers so basically you would just what, rename and lower the Values of them for your game

[ June 15, 2003, 22:50: Message edited by: Grand Lord Vito ]
Reply With Quote