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Old July 1st, 2003, 05:43 AM
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Ed Kolis Ed Kolis is offline
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Default Re: Proportions mod bugs / quirks:

Quote:
Originally posted by deccan:
Also, I find that supply is more of a problem in Proportions than in stock SE4, and the fact that Resupply Depots take a while to build compounds this problem. I would love to be able to build some sort of "Resupply Base" in Proportions.
Try the PBW Version of P&N... there AREN'T any resupply depots and the only way to resupply is at a resupply base! (So THAT'S why you start out with that giant solar panel )

Quote:
Proportions comes with a note that it's recommended for multi-player so I'll take that into account. Admittedly the AI does seem far too weak. Maybe because it doesn't remote-mine? Anyway, I'll see what comes out of the AIC project.
Funny, the one multiplayer Proportions game I played (or at least tried to play ) died off due to lack of interest, as it was soooo sloooow... (That was the one where I picked Psychic/Religious before I knew it was such a killer combo oh wait I did that in a new P&N game too, but P&N doesn't have allegiance subverters, does it?)

(Admittedly, though, I have found P&N to be slow, too, though not as slow as Proportions - sure, there are the production/construction penalties for low population - wonder which one's worse, anyway? - but at least the population can be hauled around at a reasonable rate! )
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