Re: STM "Final v1.7.5" Discussion
Well I have added the Structural Integrity Field I - V to the components list.
I have finished the Klingon Components and Weapons.
I am debating on wether or not to add 10 more races to the Race directory. They would all use generic Ai and all use only 8 ship classes including colony or transport ships.
The reason for this is game limitations. If you have only 10 races and you choose a setting of many races then the game will use one or two races twice or even three times. By adding ten minor races to the Race folder I could eliminate this.
The 10 races would more than likely use their own ships sets, but a few might have to use repeates or generic ships.
When setting up your race the game will often use a random BMP image from one of the race folders. This is random and can be any image. I am therefore at a loss as to what to do about this except to include ALL images with all sets. I can over look this error as it does not cause the game to crash, but it does cause an annying pop-up error.
If Aaron was to fix one thing more for SEIV, I would as that it be this: Provide a setting that will alow a modder to lock the random image to a specific image.
To get the 10 minor races I will be using 5 of the neutral races. This is how the races will be tenatively set up.
Major Races:
Species 8472
Borg
Breen
Cardassian
Dominion
Federation (STNG)
Ferengi
Klingon
Romulan
Tholian
Minor Races:
Bajoran
Gorn
Hirogen
Ktarians
Kazon
Nausicaan
Sheliak
Son'a
Tamarian
Vaadwaur
Neutral Races:
Andorian
Anticans
Bandi
Benzites
Betazoid
Bynars
Chalnoth
Mintakan
Mizarian
Pakleds
Selay
Talarian
Trill
Ullian
Vulcan
Yridians
Zakdorn
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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