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Old July 14th, 2003, 12:12 AM

TNZ TNZ is offline
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Default Re: STM "Final v1.7.5" Discussion

Idea for better AI weapon selection.

The A section is currently used for torpedo and missile type weapon. This is why the AI ships used so many torpedo and missile. The B section is currently used for the beam type weapons. This is why the AI ships used so few Beam weapons. In Star Trek, ships seem to have more beam weapons and fewer torpedo and missile weapons. This could be achieved by using the A section for beam weapons and the B section for torpedo and missile weapons.

Weapon family picks are rated from one to five, one being the most preferred and five the least preferred. If the weapon family picks were changed, the AI could used any weapon you wanted it too. The section in bold are weapon type, this is how the AI identifies weapon Components.

I don’t know if this information is widely known or not.

Name := Attack Ship
Design Type := Attack Ship
Vehicle Type := Ship
Default Strategy := Optimal Firing Range
Size Minimum Tonnage := 10
Size Maximum Tonnage := 5000
Num Must Have At Least 1 Ability := 1
Must Have Ability 1 := Weapon
Minimum Speed := 2
Desired Speed := 2

(A section)
Majority Weapon Family Pick 1 := 20
Majority Weapon Family Pick 2 := 4
Majority Weapon Family Pick 3 := 25
Majority Weapon Family Pick 4 := 0
Majority Weapon Family Pick 5 := 0

(B sections)
Secondary Weapon Family Pick 1 := 1
Secondary Weapon Family Pick 2 := 0
Secondary Weapon Family Pick 3 := 0
Secondary Weapon Family Pick 4 := 0
Secondary Weapon Family Pick 5 := 0

Shields Spaces Per One := 200
Armor Spaces Per One := 1200
Majority Comp Spaces Per One := 1200
Majority Comp Ability := Weapon
Secondary Comp Spaces Per One := 500
Secondary Comp Ability := Weapon

Example form Star Trek Mod Federation AI Design Creation.
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