I am puzzled.
I ran a quick-start game (Feds) and found the movement system to be quite challenging. In fact, I couldn't design a ship with more than 1500 supplies, and the way the ships moved that could get eaten up just moving through two solar systems.
I also ran a start-from-scratch game (Feds with some production percentages), and this time, when I designed ships, supply availabilty and usage were closer to SEIV norms.
Whaddablazes is going on?
