Re: STM "Final v1.7.5" Discussion
Other things:
Impulse engine in my original concept was a 10kT comp that added extra combat movement as tech level increased. There is no point in giving this comp any map movement, since the whole FTL concept doesn't work out in SE4.
Shield Generators were also 20kT, in part to make them more viable on the smaller ship designs to help balance combat between small and large ships.
I don't understand the switch to make Dominion PPBs skip armor? I never saw this on the show and plus doesn't the mod use leaky armor anyways? There wouldn't be much difference at all...?
Just some points, I intend to take a closer look at the mod later on this week and will make more suggestions.
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