
July 31st, 2003, 03:58 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by openair:
I would like to point out the uselessness of some of the weapons in the this mod...
the Nova Torpedo compared to the quatum torp, which all come at the same levels, is 100% useless, half fire rate, exactly half damage, for a double damage to shields... the double is canceled by the half damage, and then the half fire rate on top of that......
|
With Double damage to shields, that means 33% is absorbed, instead of 50%...
So the hull damage is only increased by 30%... half damage and half firing rate would mean the weapon is 1/3rd as effective. (132% /2 /2 = 33%)
If you mean instead it fires twice as fast (half the ROF value), then it is 32% better.
Quote:
I don't understand the switch to make Dominion PPBs skip armor? I never saw this on the show and plus doesn't the mod use leaky armor anyways? There wouldn't be much difference at all...?
|
Big Difference! If it skips armor, then the leaky shields will be disabled!
"Skips armor" damage does not trigger the Crystalline ability!
[ July 31, 2003, 03:03: Message edited by: Suicide Junkie ]
__________________
Things you want:
|