
August 1st, 2003, 02:26 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by DeadZone:
A few ideas for the Borg
Take out the need for life support and crew quarters, and have a borg control nexus that would act as a bridge and give a joint combat exp. bonus
This is hard coded I believe. If not, it is a good idea. I'll look into it.
Also IMO as the borg are a collective, give them their own research facilities that way they will research quicker (and possibly make a very strong opponent, well heres wishing anyway)
I do believe they have a facility to increase research. I can always give them a new Reseach facility, but getting the AI to use it .... well that is the trick now.
Also, should the borg have captains?
And maybe (dunno if this is already done) have their boarding parties double the strength of other races, that way the assilimation affect would kinda work
About captains, they have Combat Nexuses, I agree, the boarding parties should be beefed up.
IMO Borg should also start wit an inf supply source, that way they will definitly be a huge threat, after all, all borg ships can substain themselves
This can be done. I an make the Q-reactor a borg only component. But it may really give them a tremendous advantage. I'll have to try it.
Now as Im always Federation I would love to see the Borg made as the strongest race as IMO they are the strongest of all the ST races. This way if I happen to border next to Borg terriorty then I must have defenses or I would be doomed. I say this cos Im currently in game early on (Game Date 2416.4), got two races on my borders with whom Im at war with, and they have nvr attacked me, hell Ive only ever seen one Light Cruiser from one of them which my explorer class starship made mince pie of(anyone want a piece?), and I have it on highest diff. lol
This should be addressed, hopefully in the next patch. Most of the races were not developing ships, hopefully now they will.
And finally on the ideas for the borg
Change the ships classes, something I didnt like bout all the other ST mods was the fact of all the bloody cubes being used, the Borg have only 3 types of Cubes, Normal Cube, Tactical Cube and a Fusion Cube(In order of size, smallest to Bigest), oh and If I remember correctly from a ST game, the colony ship is actually pyramid shaped.
If you want I can give you all of the Borg class vessels, and I should be able to get hold of some pics
Yes please give me the borg classes. Also the game requires that all bmp's be included. Sure we can mod the game to use only the ships we want, and I agree, there should only be as many Cubes as the Borg actually have. But that would be a real pain for most players as it would limit them. We would have to really work on size for each Cube. Perhaps have Cube, Cube Adv, Cube Adv II - Tatical Cube, Tatical Cube Adv, Tactical Cube Adv II - Fussion Cube, Fussion Cube Adv, and Fussion Cube Adv II.
And something I've just came to realize, I have just switched to Borg in my game to see how they are doing, well needless to say, they havent even designed any ships let alone built any
Again this should be fixed in the next patch
Now other then borg ideas
Have most of the general weapons for general races only and not for all (confusing when u have ur races weapons and general weapons at the same time)
There should only be 5 or so "general" race weapons. The other races need weapons to use, and all players should have access to them.
As for the engines idea I posted earlier I think it should be left for now as it does work.
Thanks
If you need any help (or maybe a new member to the team *hint hint* ) then just ask and I will gladly accept
Thanks, these were great suggestions and observations. Please keep them coming
Well that my 2 cents for now, holla at yer later
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[ August 01, 2003, 01:29: Message edited by: Atrocities ]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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