Re: Fire Rate of weapons
Hey, Thats an interesting point - weapons which fire more than once a turn.
At the moment, the only way to do something mlike this is to reduce the size of the weapon and put more weapons in, which isn't the same thing!
Maybe have weapons that fire two different pulses in the same turn. Sorta a shield generator knock out, then an anti-armour shell almost straight after. . .
. . . it'd just look interesting - thats all.
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