View Single Post
  #343  
Old August 14th, 2003, 06:31 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

I have to be honest I wanted to get the mod up and running and get as much feedback as I could on it before it was released. The problem was that only a few poeple gave me any feedback. Fyron was one of the most helpful of them, as was CNC and a few others. To you all I say thank you. As a result, the public release has yeilded far more bug reports than the beta and I think the process is working just fine. Soon we will have a mod worthy of the name, and one that will be a lot of fun to play by web.

I think that my egerness to please often out paces my ability and as a result I occationally post updates that do more harm than good. For this I sincerely apologize. I know that some may harbor the thought that I am an idiot, unskilled, and horrible at mod making. To them all I can say is, oh well. If you think you can do a better job, then by all means, knock your socks off.

Part of modding process is to make improvements, find what works, and what does not. Sure the mod is not 100% like what Captain Kowk has described on his web site, and sure it has a long ways to go before it is finished, however in my own defense, no one else stepped up to bat when the project was abruptly terminated.

So please keep in mind that I love feedback, good, bad, or other. It helps me to fix things, and improve the mod. I could careless if people think I am an idiot or not, but I do care about any bugs they find, or suggestions they do have for the mod.

About the Ship issue, damn I missed that. Thanks for reporting it. I shall get it fixed asap.

The AI research issue. All race do have uinque research tech files customized for each race. The problem is, I did not organize them very well as they were my first attempt. I will redo them and get them timed better.

I did run into a problem with the research tech slowing the AI expansion down a great deal at one point thus the modified research files. But since I think I have fixed the expansion issue, I can redo them all and see what happens.

I can also look more closely at what Captain Kwok has for the SIF and Federation ships and fix them as well.

Again these Posts are great feedback and I do sincerely appreciate it. The more there are the better the mod will become.

The Colony Tech mod is an excellent idea.

[ August 14, 2003, 05:45: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote