
September 2nd, 2003, 12:14 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by AGoetz:
I downloaded 1.2 and the various image packs required (took several days, slow connection at home). Playing solo versus AI.
Had colonized 4 systems before my scouts found an AI (note : not a neutral) - the AI had a fleet of ships over it homeworld but had no other colonies and I had seen no sign of the AI scouting before I entered it's homesystem. The turn after I entered the system the AI blew my scout away and sent the fleet straight back to my homesystem.
Is the AI just a slow expander or is there an incorrect setting or something? All 19 of the AIs were showing 1 system/1 planet under the score card.
Also, (probably nothing you can do about this), all the AI ships I encountered had 3 structual integrity field components installed.
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Please send me your saved game file. atrocities@astmod.com Thanks.
What turn were you on. The Ai will usually begins to expand around Turn 5 and up. I would recommend that you play a game on a large dense galaxy with medium settings.
We can do nothing about the AI putting 3 SIF on a ship. If you let your own ministers design your ships, you too will have this. Tis cheating of course, but who'll know.
In some games the AI does not expand well. It has a lot to do with the random settings of a map. The 10 main races should expand well, they have been for me. The other 10 minor races I have not worked with much. They have been a lower priority.
[ September 02, 2003, 11:19: Message edited by: Atrocities ]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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