Re: STM "Final v1.7.5" Discussion
I found the problem.
When the game selects random AI's for a game, it does not use seem to be accepting the colony tech even though each race has it programed into its research file. I double checked and the only races that use the colony tech are the ones that have EMP files. These races also have to be pre-selected, or they too will not use the colony tech.
I checked the research for each race, and sure enough there is nothing listed for that races Colony type. Ergo, no colony research means no colonies.
Each race has the colony trait added to it. The race lists all the traits EXCEPT for the colony one. I don't understand this, but I will try and figure it out. In the mean time if any one can offer up a suggestion I would appreciate it.
Random AI's do not use the colony tech even thoough their general files and research files are setup to use it.
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Now the neutral AI's appear to be doing just fine, they are designing colony ships and colonizing within there own systems.
Yet the main AI's, aside from the one I chose for myself, don't even have colony tech listed in the research file or any components. Yes the colony ship is listed, but no component and nothing to research. What could possibly be the problem?
My race, pre-selected using a 5k EMP has the colony technology as specified.
EDIT----
I think I figured this out. I moved the colony tech from Racial Trait 5 up to 2 and it seems to have worked.
For some reason the game will not recgonize a 5 racial trait in the General txt file if that trait is a Colony trait. I will switch all races around now and see what happens.
[ September 04, 2003, 21:17: Message edited by: Atrocities ]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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