Thread: Starting Techs
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Old February 17th, 2001, 06:07 PM
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raynor raynor is offline
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Default Re: Starting Techs

Well, I wouldn't disagree that I want more options for medium. But I don't agree with you complaining about the low and high settings. I'm sure you're just trying to heat up the discussion a bit. Of course, the game needs a setting for no tech and max tech.

I think the ability to choose what techs you start out with is a great idea. I used to play a game called M.A.X. which gave you points at the start of the game. You could either spend these points on more starting units or you could spent the points on technology which upgraded the effectiveness of those units. This turned out to be pretty cool. (This was a terrestrial only game of ground, air and see combat.) One player might start the game with a ton of tanks while another one upgraded the starting tech of his tanks but started out with very few. Once he started mass producing his upgraded tanks, watch out! But he was vulnerable if the players who bought more units launched a blitzkrieg attack.
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