
September 17th, 2003, 07:35 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: STM "Final v1.7.5" Discussion
Quote:
Again, TNZ, Fyron, or any one interested in helping me, please take the latest FQM D 2.5 StellarAbilityTypes and remove the Damaging WPs from the file and email it back to me at atrocities@astmod.com
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It is a simple process, really. Open up the file. Go to the Unstable Warp Point Category. Delete all Abilities of these types:
Sector - Damage
Warp Point - Turbulence
These should be abilities 4-20. Then, renumber the remaining abilities, and set Num Poss Abilities to the new highest number.
Of course, doing this means that a lot fewer WPs will have abilities, which is, IMO, very boring. I suggest adding some new ability entries or increasing the chances of existing abilities, to make the maps less monotonous. The chances are in tenths of a percent, so 10 means that 1% of WPs will have that ability. 
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