Thread: Starting Techs
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Old February 17th, 2001, 06:12 PM
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Default Re: Starting Techs

good ideas. both Markavians & Raynor: give the gamer a series of choices to design your race: low tech but lots of units or maybe spend points on upgraded tech...or mix n match. don't know if that in do-able but should be if you were able to do it in SEIII.

[This message has been edited by pathfinder (edited 17 February 2001).]
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